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Aidan Catriel

Game Developer • Narrative Designer

Hi there! I'm a Montreal-based computer scientist with a passion for game design and storytelling. I'm also the founder of WhySo Studios, where I create indie VR games. Ask me about our upcoming project Dark Star!

My experience lies in developing multi-console games in the Unity engine. More than just developing their code, I love designing games. Fun game mechanics, unique features and a story that ties it all together — that's my specialty.

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Work and Education

Game Developer

WhySo Studios • 2023 — Current

Founder and lead developer of WhySo Studios, an indie game studio developing our second title. I manage our team of six, guiding game design, art & sound direction, marketing, and more.

Storywriter/Editor 

Independent • 2021 — Current

Independent story writer & editor for various indie game studios, including: CoolAndGoodGames, Sleeping Eight Studio, White Noise Games.

Content Writer

Adux Media • 2023 — 2024

Independent article writer for an online media company. I wrote over fifty articles with a combined view count exceeding 600,000.

DEC CompSc

Dawson College • 2020 — 2023

Technical Computer Science program with an equal focus on theory and practical learning.

Bachelor's CompSc

Concordia University • 2023 — 2026

Undergraduate Computer Science program with a focus on theory and game development.

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Professional Projects

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Developer & Team Lead

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Narrative & Quest Designer

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Developer & Team Lead

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Personal Projects

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Developer & Environmental Designer

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Developer & Environmental Designer

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Developer & Writer

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Developer & Writer

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Game Jams

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Developer & Team Lead

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Developer & Team Lead

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Developer & Team Lead

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Developer & Team Lead

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Others

Not every project I've worked on is worth showcasing to peers and recruiters. Whether through lack of time or experience, they can't compare to those above. Still, these represent important milestones in my journey as a game developer, and they deserve some mention.
 

  • Campfire Queue (January 2024): A data visualisation project made for ConUHacks VIII. It won its category!

  • Amouti's Journey (November 2023): A small puzzle/action platformer concept. Not a success, but it was a valuable lesson in coordinating large teams and scoping projects before they begin.

  • Countdown (June 2023): Created for the 30-day MVM20 game jam. A short 3D metroidvania and my first major Unity project.​

  • The Walk (January 2023): Made for the 2023 New Year Game Jam. An infinitely-scrolling, semi-interactive screensaver.

  • Circle (Jan 2021— Jan 2023): My first proper game, an infinite arena shooter with a geometry bent and generated enemies. Music by yours truly.

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